Swarm Scapes

generative architectural design

101 Taipei

Architectural Installation

Bennet Linkage

Interactive Installation

Pha Tad Ke pavillion

Garden Pavillion

Ripple bench

urban furniture

Confessional Wall

Modular screen wall

Flying Devices for Sensing Air Quality

Digital Fabrication & Microelectronics workshop


Art Exhibition


interior design

Greedy Grid

Furniture design & fabrication

Fold it!

Computational Folding Workshop

ENΛITE Sunglasses

Design Consultancy & Product Develepment

Bifur Jewelry Series

Parametric Jewel Design

Meta Predictive Matter

computational texture synthesis

“Cité de Refuge”

Venice Biennale 2016


Single family house in Ioannina

Zero Gravity

Retail Store Design

7 ply

Skate Art Exhibition


Exhibition at Dynamo Project Space

Canopy House

Interior design


Traditional Hostel in Zagori


Design by playing


IOT Pendant Lamp Shade

Cafe Parole

Coffee shop in Ioannina


Fast Food Restaurant

The Amplified Kite

Digital Design and Fabrication Workshop

Eigen Insect

Generative Design

Roof 4014

Rooftop Addition

Letrina @ HORECA

Expo Booth Design

New View

Research Pavilion


Interactive Installation

Texas A&U Reciprocal Structure

Form Finding workshop

© 2016

Design Research Studio


I.A.A.C + Autodesk Builders in Residence

I.A.A.C + Autodesk Builders in Residence

Evangelos Pantazis is currently moving forward with his research at the Institute of Advanced Architecture of Catalunya under the auspices of the "Builders in Residence" Program of Autodesk and I.A.A.C.

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Evangelos presenting his research at the Fab Lab Barcelona to Faculty and students. You can read more  about the work on the blog of  Autodesk Researcher Kean Walmsley




IAAC + Autodesk BUILDers in Residence // Selected Projects Announced




Lecture at the Polytechnic School of Catalunya(ETSAV)

Lecture at the Polytechnic School of Catalunya(ETSAV)

Evangelos Pantazis was invited to present his work at USC and Topotheque at the Polytechnic School of Catalunya in Barcelona, dept. of Architecture. The series of guest lectures is hosted by the Master's Program in Parametric Design for Architecture (MPDA Barcelona Tech) and invites design researchers from both the field of academia and industry who are focusing on how computational methods can be applied on design problems.

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Architecture Engineering Fabrication

Topotheque works with creative people and companies to make inspiring places and objects

I.A.A.C + Autodesk Builders in Residence
Computational Design

Swarm robots

Architecture traditionally relies on careful preplanning of construction processes with strictly defined outcomes, yet in nature, millions of relatively simple social insects collectively build large-scale functional nests without any global coordination or final blueprint. In this work we investigate dynamic construction processes through the interaction of 200 hundred low tech bots, leading to novel structures with user-defined qualities. The aim is to construct a robot swarm, using a version of the toy “bristlebots” as a hardware platform.The active robots operate in a large two-dimensional arena (2x4m) filled with differently shaped passive building material, which they can manipulate. The project took part within a 4 day workshop, entitled "Swarmbot Assemblage" hosted from Smart Geometry conference at Chalmers University in Gothenburg, Sweden. It explores how different structures emerge when the swarmbot population is altered using “embodied encoding”, a way to affect the behavior of the robots through mechanical features. This work is enabled by close collaboration of architects, roboticists, and entomologists; with it we seek to explore structures which are emergent outcomes of local interactions.


Research question

Swarms of robots have previously been shown to be capable of self-organizing into complex predetermined patterns, however, in natural systems nests are built according to functionality rather than shape. Likewise, in this workshop we will generate emergent structures that exhibit certain predictable and potentially useful features or functions instead of specific shapes and geometries given in a top-down manner. We will explore how such a construction process can be directed through embodied coding of parts and robots rather than software control. 

Project goals

This work seeks to explore the relationship between a swarm of simple robots, how they manipulate their environment and self-organise through stigmergy1. We will explore the specific features that can be achieved reliably by the system, and how the parameters of embodied coding affect them. We will use both a physical swarm platform and a custom digital simulation to explore the design space and tune the assembly process. 


The work investigates the outcomes of the experiments either from the perspective of structures.​ Our interest lies in the qualities and properties of the structures and spaces that emerge. The ambition is to understand how these properties can be controlled by altering either the shape of robots themselves, the building blocks, or the environment.

Below are examples of such properties :

STRUCTURES:Structures are evaluated through the aggregation of clusters, formed by either blocks or robots. Their morphology in terms of linearity (continuity) is also investigated.

CLUSTERING: How can we control the sizes of structures/clusters that emerge? Can we form clusters of certain qualities, like elongated, round, etc? DURABILITY: Are the spaces temporary or permanent in nature?

DURABILITY: Are the structures temporary or permanent in nature?

SPACES: Spaces are defined as voids, in-between blocks and clusters of blocks, that are travelled by the robots.

CLUSTERING: Are separated spaces formed, or is it an integrated network? To what degree are the spaces one or two dimensional? And if they are two dimensional are they large or small?

DURABILITY: Are the spaces temporary or permanent in nature?

The investigations are done to build understanding of how to alter the set-up in order to control the behaviour in any one of the above areas. For each investigation  we have attempted to come up with a clear and consistent way of measuring the performance. We did that by adjusting the simulation based on our design goal and measuring how close to this goal we could arrive when running the physical experiment. We did this by developing a simulation tool in Processing and Analysing the video captures we collected through a blob detection algorithm within Python. The variables we focused are the following: a) Shape of robots b) Number of robots (% of arena size) c) Shape of blocks  d) Type of blocks e) Number of blocks (% of arena size) Friction of blocks f) Environment, (Static elements )


Kirstin Petersen, Petra Jenning, Nills Napp


Evangelos Pantazis, Manos Vermisso, Jasmin Sadegh



Unprecedented connectivity and social phenomena like crowdsourcing have a great impact on how we communicate experience and envision space. In addition to this, information technologies and the continuously expanding access to data, lead us to a paradoxical relation between the potential of dealing with more complex problems, but also, the necessity to develop new modes of design-thinking that can handle this massive amount of data and complexity.



As we stand on the threshold of a world defined in terms of digitally generated realities we need to consider more carefully than ever before the question of space and the nature of its reality (Woods,2002). We are observing a rapid change in the way space is being perceived and mediated, which is a direct consequence of advances in information and computational technologies. The data handling capacities of computers, the cutting edge analysis techniques and the custom developed software allow designers to address much more complex problems than ever before. As a result, a broader solution space can be explored, the designers gain access to massive data libraries and direct collaboration among different disciplines is facilitated. This requires a whole new set of design techniques, but, most importantly, new mind sets which enable algorithmic thinking and even a new level of cognition and understanding of space. Apart from mere geometrical representations, computational models become the new interfaces between different domains, where information science and mathematics respectively, play a crucial role. Models slowly become a new medium of experience, exploration and learning at the same time,revealing different levels of complexities.

In order to formulate a new design approach, in this context, there is a need for a paradigm shift towards a more participatory and open design system, where the designer’s intentions are informed by easily accessible data, relating to user behaviour and where design intuition is combined with analytical tools. Nowadays, architects can handle apart from non-Euclidean geometries, multi-dimensional data-sets and they can develop custom design systems.

Thus, this study suggests reconsidering the notion of design-thinking and speculates on novel ways of synthesising and producing architectural textures. It regards space as a scalar field of activities performed within it and uses as its reference system an abstraction of space, as it is experienced by its users. In this way, it promotes a methodology of generative texture formation by combining existing texture maps by means of computation. It particularly focuses on: a) gaining insight in the intractable design relationships that cannot be modeled using conventional associative methods and b) addressing both the possibilities in concept generation and the challenges in the translation from design to production.  

Design intentions and objectives

The project is built upon the idea that the activities performed in a specific space are mainly based on the user’s intuition within the available environmental context (light, sound etc). This intuitive human choice is suggesting a topological relationship of spaces and materials, making activities an abstraction of architectural space or indexes of any existing spatial setup.We suggest a method for texture synthesis, which can be informed by pre-srelected  or user defined texture maps. The research draws upon work done on the field of analysis of multi-dimensional datasets, like Principal Component Analysis (PCA)  and attempts to couple them with material research on functionally graded materials. The algorithmic definitions of the design tool were developed in Java programming language, while the experiments for the realization of the design outcomes were conducted using different additive and subtractive manufacturing technologies as well as a variety of materials (wood, resin, gypsum, ABS plastic) to test the performativity aspect of the generated textures.

The project was conducted from September 2012 till March 2013 at the Chair for Computer Aided Architectural Design at ITA of ETH Zurich, under the supervision of Professor Ludger Hovestadt, Manuel Kretzer and Hua Hao, by the students Styliani Azariadi, Evangelos Pantazis and Daniel Rohlek. The project is still under development and partially funded by the Ikea Foundation of Switzerland and by the LG Hausys/ Hi-MACS company.

etric configurations.

Meta Predictive Matter
Billfold wallet
Billfold wallet
Crease Bracelet
Crease Bracelet
ENΛITE Sunglasses
ENΛITE Sunglasses...
Phyllotactic lamp
Phyllotactic lamp
Bifur jewel series
Bifur jewel series...
Calendar_2013: made in china
Calendar_2013: mad...
Digital Fabrication
Evangelos Pantazis
Evangelos Pantazis

Founder - Principal Architect

Evangelos holds a Masters of Advanced studies in the field of Computer Aided Architectural Design from the ETH in Zurich. He obtained his Diploma in Architecture from Aristotle University of Thessaloniki with honours and is a registered architect in Greece. Evangelos has also received vocational training in jewelry design and manufacturing (silversmith) from the MOKUME Jewellery Design School.
Evangelos is currently pursuing a PhD at the Viterbi School of Engineering at the University of Southern California, with a research focus on the Multi Agent Design Systems and the combination of generative design techniques with environmental and structural numerical analysis.

Iason Pantazis
Iason Pantazis

Founder - Principal Architect

Iason is a registered architect in Greece and currently teaches Architecture Technology at the Department of Architecture of the University of Ioannina.
He holds a Master of Science in Advanced Architectural Design from Columbia University in New York and prior to this he studied Architecture and Media in Delft, Weimar and Thessaloniki. His personal and collaborative work has been exhibited at the Venice Biennale, the Benaki Museum and the Byzantine Museum in Athens. He is the founder of the Fab Lab Lasercutter.gr and lives and works in Ioannina.

Magadalena Pantazi
Magadalena Pantazi

Associate - Senior Architect

Magdalena is a freelance architect who lives and works in Athens. She holds a Master of Science in Design and Computation from the Massachusetts Institute of Technology and a Master in Architecture and Spatial Design from the National Technological University of Athens. She obtained her Diploma in Architecture from the Aristotle University of Thessaloniki. She is a registered Architect in Greece and her work focuses on the use of computational processes as information mechanisms in design development, both in actual production as well in education.

Constantinos Schinas

Designer / Αpplied scholar

Constantinos undertakes tasks that range from Design to Construction, Applied Arts to Post Production, all in one wander. He provides design and consultancy services based on his diverse experience, in small and large scale design projects. His work is motivated by his passion which is summarized in the following phrase:
love to learn, learn to love.

Join the team!
Join the team!

Internship Program

The goal of the Topotheque Studio Internship Program is to provide experience and exposure to the many facets of architectural practice. Interns assist project teams and may gain experience with schematic design, Cad Software, digital fabrication and model making as well as construction documents and presentation projects.
All Resumes, Inquiries, or Portfolios should be sent to iason@topotheque.com not exceeding 8MB.


Fabrication Services

Founded in 2011, Lasercutter.gr is a fabrication facility offering laser cutting & engraving services to creative companies and individuals. Lasercutter.gr is not your average manufacturer, but was founded by a team of talented designers to serve professionals and individuals in Greece.

FabLab Ioannina

Education / Research / Fabrication Services

FAB LAB IOANNINA is a platform for the development of Digital Fabrication Technologies. At our workshop we explore how Digital Fabrication, Information and Communication Technologies applied in different disciplines can create more efficient economic, social, productive and education models in the different local contexts of the region of Greece as well as outside Greece. It is an active node of the Digital Fabrication Laboratories network Fab Labs, that are a platform for cooperation between people and organizations from different countries around the world. Fab labs are conceived and designed to encourage the idea that anyone can fabricate/make anything anywhere in the world by sahring technological and social knowledge and by using machines of digital manufacturing.
The project emerged from a program launched by The Center for Bits and Atoms (CBA) of MIT and is led by physicist Neil Gershenfeld (director of CBA). The project of Fab Labs has extended from laboratories in downtown Boston to rural India, South Africa, Norway, Spain, Afghanistan, Kenya and more. All Fab Labs work in coordination through the Internet and a video conference network, and they meet annually in a global event.

Form Of Good
Form Of Good

Design Shop

Form of Good is a curated network of creative people, driven by a common pursuit of pushing the boundaries of design, in its multiplicity of expressions (furniture design, object design). Together we seek to re-examine how and why we make the things we make. People who participate in the Form of Good collective, design with the intent to not simply bring one more object into existence, but to progress our conceptions of making and develop advancements in customization.
More importantly, we design with an aim to provoke our environment and a broader range of people that share common perspectives.

Onassis Cultural Centre
Romantso Cultural Centre
Giorgos Sfakianakis
Next Node
Xenakis Curved Plywood
Dynamo Project Space
Byzantine Museum Athens
Greek State Museum of Contemporary Art
CODA Barcelona tech
Interdisciplinary Design office
Venice Biennale 2016 Catalogue
Venice Biennale 2016 Catalogue
Mildframe Magazine
Mildframe Magazine
8th Biennale
8th Biennale
Maison Crystal Exhibition Catalogue
Maison Crystal Exhibition Catalogue
Another Photo Opportunity
Another Photo Opportunity

Iasona 3, 45221, GR
t: 30 6974999242
m: iason@topotheque.com

Los Angeles
Los Angeles

818 S. Grand Avenue, 90017, CA, USA
t: 1 213 2704687
m: vague@topotheque.com

Design at the intersection of architecture, engineering and fabrication