Computational Folding Workshop
The aim of the workshop was to teach students how to use folding techniques for the creation of three- dimensional objects out of two-dimensional sheets of paper and/or their implementation with other materials (carton, plastic, plaster). Students started by practicing with standard folding techniques on paper. In this manner, they applied basic rules of geometry and specific algorithmic processes to crease, pleat and fold paper so as to shape it. Then, they tried the same techniques on different material (plastic) and created molds where they casted plaster to produce 3-D objects. Next, students applied the same algorithmic processes through a computer program that allowed them to further customize them by simple changes to the geometry (number of pleats and creases) and then test them on paper models. As a result, the students discovered how the same folding pattern could “give birth” to multiple intricate designs. Finally, the same software allowed the students to further tweak the design by randomizing the location of the intersection points through the application of a uniform random distribution of specific weight.
The workshop’s goal was twofold: a) to experience how traditional workflows (algorithms) and techniques can inform design process, and b) how analog techniques can be translated computationally. Furthermore, this class aimed to help students get a better under- standing of: a) 3-D space and the design process by making objects, as well as b) how clearly defined, mathematically introduced randomness can lead to unique results.
Design Fabrication Workshop with schoolkids
Informatics Center Summer School , Hellenic American Foundation Educational Foundation / Athens
Evangelos Pantazis, Magdalena Pantazi