generative architectural design
Swarm scapes is a project that was developed within a 4 week programming module on swarm intelligence algorithms. Its point of origin lies in the belief that we should no longer think in terms of individual elements but rather look into their properties and base our organizational scheme on one comprehensive gesture which incorporates diversity. In this study an agent based design model is implemented in order to investigate the possibilities of a more fluent, bottom-up approach towards tectonic structures.The swarm/flock is a field phenomenon, defined by precise and simple local conditions and is relatively indifferent to the overall form and extent. A small flock and a large flock are characterized by the same fundamental structure. Variations and obstacles in the environment are accommodated by flow adjustments. Flock behavior eventually converges towards roughly similar configurations, not in terms of fixed type, but as a cumulative result of localized behavioral patterns.The rehabilitation of the volume of a quarried landscape is adopted as a case study herein. A specific quarry site forms the swarm’s environment and is imported in the form of a point cloud. A series of behaviors that are deriving from tectonic principles are introduced. By switching between different scales, various spatial effects and assemblages can be quickly and comprehensively examined.The same information can be transformed in numerous ways without altering any of the structuring parameters.The geometry is topologically generated based on specific information that could nevertheless assume alternate forms.Swarm scapes is a experimental computational study on agent based models methods of incorporating architectural imagination to proportion information.
location: CAAD, ITA,
Platforms: Processing, Maya, Rhino
Agent Based Modelling