The Amplified Kite

Digital Design and Fabrication Workshop

DoLab : One Warrior Canopy

Engineering Consulting for a lightweight shell structure

101 Taipei Lobby

Wein Chuan Pop up Store

Parex Hanger

Product engineering

New View

Research Pavilion

Zero Gravity

Retail Store Design

Tesseract

IOT Pendant Lamp Shade

ENΛITE Sunglasses

Design Consultancy & Product Develepment

Bennet Linkage

Interactive Installation

Eigen Insect

Generative Design

MONO-single family house

single family house in Ioannina

Canopy House

Interior design

Texas A&U Reciprocal Structure

Form Finding workshop

Althea Interior

Traditional Hostel in Zagori

Min-a-ttic

interior design

Fold it!

Computational Folding Workshop

Tzoumerka Dome

Design/Build Workshop

K-House

Single family house in Ioannina

Utopia

Exhibition at Dynamo Project Space

Ripple bench

urban furniture

Cafe Parole

Coffee shop in Ioannina

Greedy Grid

Furniture design & fabrication

“Cité de Refuge”

Venice Biennale 2016

Atelier Arizona-Vanishing Point

Furniture Design Collection

Confessional Wall

Modular screen wall

7 ply

Interactive installation

FAB LAB Ioannina

Digital Fabrication Laboratory

Gourna

Interactive Installation

© 2016

Design Research Studio

News:

DigitalFutures.World – Shaping the future!

DigitalFutures.World – Shaping the future!

Topotheque Design Studio is invited to organise a digital design and fabrication Workshop under the auspices of the Digital Futures Initiative among other world leading professionals.
Yfalos is a generative design and fabrication workshop which will examine how circular design strategies combined with computational methods can be used to provide solutions in problems raised by local communities within the time constraints of a 5 day cyber-physical workshop.

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The workshop will focus on how we can increase the biodiversity of marine life in coastal areas with featureless bottoms by creating bio-inspired habitats for different marine species. The participants will address this problem by exploring the design and construction of an artificial reef—i.e. a man-made structure that is designed to mimic some of the characteristics of a natural reef. The participants, based on an established workflow will form find geometries and create rules to generate different alternatives of modular reef structures that will be evaluated based on: a) their performance (i.e. stability, impact on ecosystem) using computational tools, b) and their fabrication feasibility using specific fabrication and human resources that exist within the community that has the raised the design problem. The workshop will run concurrently through a Virtual design platform and a Physical fabrication laboratory in two different Time Zones. In the virtual space (Zoom, Slack), the participants will investigate a) different geometries of the base modules hand in hand with b) the rules for aggregating them as well as the process of constructing them. In the physical space (Fab Lab Ioannina), a second group of participants will a) produce construction samples and prototypes of the base geometries, b) communicate the various fabrication constraints to the design group in order to optimize the design. The different designs will be communicated via a web interface with a group of makers that will be providing feedback about real life constraints to the design team. The objective is to distill the basic principles for developing a platform/too; that can be used by non-experts to generate different 3d geometries, fabrication files, and assembly instructions necessary to guide a group of makers to adjust it to their needs and construct it.

Register for the Yfalos Workshop here

Learn more about the Digital Futures Initiative here 

Biennale of Western Balkans 2020

Biennale of Western Balkans 2020

Our co-founder Iason Pantazis was recently appointed Curator of Architecture and Design at the Biennale of Western Balkans 2020 (BoWB)!
BoWB is a biennial event and year-round project that draws connections between intangible cultural heritage, art and technology.
The vision is to inspire people experiencing tradition anew, in connection with new arts and technologies. More info at www.bowb.org

 
Architecture Engineering Fabrication
About:

Topotheque works with creative people and companies to make inspiring places and objects

DigitalFutures.World – Shaping the future!
Computational Design
Research

Swarm robots

Architecture traditionally relies on careful preplanning of construction processes with strictly defined outcomes, yet in nature, millions of relatively simple social insects collectively build large-scale functional nests without any global coordination or final blueprint. In this work we investigate dynamic construction processes through the interaction of 200 hundred low tech bots, leading to novel structures with user-defined qualities. The aim is to construct a robot swarm, using a version of the toy “bristlebots” as a hardware platform.The active robots operate in a large two-dimensional arena (2x4m) filled with differently shaped passive building material, which they can manipulate. The project took part within a 4 day workshop, entitled "Swarmbot Assemblage" hosted from Smart Geometry conference at Chalmers University in Gothenburg, Sweden. It explores how different structures emerge when the swarmbot population is altered using “embodied encoding”, a way to affect the behavior of the robots through mechanical features. This work is enabled by close collaboration of architects, roboticists, and entomologists; with it we seek to explore structures which are emergent outcomes of local interactions.

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Research question

Swarms of robots have previously been shown to be capable of self-organizing into complex predetermined patterns, however, in natural systems nests are built according to functionality rather than shape. Likewise, in this workshop we will generate emergent structures that exhibit certain predictable and potentially useful features or functions instead of specific shapes and geometries given in a top-down manner. We will explore how such a construction process can be directed through embodied coding of parts and robots rather than software control. 

Project goals

This work seeks to explore the relationship between a swarm of simple robots, how they manipulate their environment and self-organise through stigmergy1. We will explore the specific features that can be achieved reliably by the system, and how the parameters of embodied coding affect them. We will use both a physical swarm platform and a custom digital simulation to explore the design space and tune the assembly process. 

Investigations

The work investigates the outcomes of the experiments either from the perspective of structures.​ Our interest lies in the qualities and properties of the structures and spaces that emerge. The ambition is to understand how these properties can be controlled by altering either the shape of robots themselves, the building blocks, or the environment.

Below are examples of such properties :

STRUCTURES:Structures are evaluated through the aggregation of clusters, formed by either blocks or robots. Their morphology in terms of linearity (continuity) is also investigated.

CLUSTERING: How can we control the sizes of structures/clusters that emerge? Can we form clusters of certain qualities, like elongated, round, etc? DURABILITY: Are the spaces temporary or permanent in nature?

DURABILITY: Are the structures temporary or permanent in nature?

SPACES: Spaces are defined as voids, in-between blocks and clusters of blocks, that are travelled by the robots.

CLUSTERING: Are separated spaces formed, or is it an integrated network? To what degree are the spaces one or two dimensional? And if they are two dimensional are they large or small?

DURABILITY: Are the spaces temporary or permanent in nature?

The investigations are done to build understanding of how to alter the set-up in order to control the behaviour in any one of the above areas. For each investigation  we have attempted to come up with a clear and consistent way of measuring the performance. We did that by adjusting the simulation based on our design goal and measuring how close to this goal we could arrive when running the physical experiment. We did this by developing a simulation tool in Processing and Analysing the video captures we collected through a blob detection algorithm within Python. The variables we focused are the following: a) Shape of robots b) Number of robots (% of arena size) c) Shape of blocks  d) Type of blocks e) Number of blocks (% of arena size) Friction of blocks f) Environment, (Static elements )

Supervision:

Kirstin Petersen, Petra Jenning, Nills Napp

Team:

Evangelos Pantazis, Manos Vermisso, Jasmin Sadegh

MetaPredictiveMatter

MetaPredictiveMatter

Unprecedented connectivity and social phenomena like crowdsourcing have a great impact on how we communicate experience and envision space. In addition to this, information technologies and the continuously expanding access to data, lead us to a paradoxical relation between the potential of dealing with more complex problems, but also, the necessity to develop new modes of design-thinking that can handle this massive amount of data and complexity.

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Abstract

As we stand on the threshold of a world defined in terms of digitally generated realities we need to consider more carefully than ever before the question of space and the nature of its reality (Woods,2002). We are observing a rapid change in the way space is being perceived and mediated, which is a direct consequence of advances in information and computational technologies. The data handling capacities of computers, the cutting edge analysis techniques and the custom developed software allow designers to address much more complex problems than ever before. As a result, a broader solution space can be explored, the designers gain access to massive data libraries and direct collaboration among different disciplines is facilitated. This requires a whole new set of design techniques, but, most importantly, new mind sets which enable algorithmic thinking and even a new level of cognition and understanding of space. Apart from mere geometrical representations, computational models become the new interfaces between different domains, where information science and mathematics respectively, play a crucial role. Models slowly become a new medium of experience, exploration and learning at the same time,revealing different levels of complexities.

In order to formulate a new design approach, in this context, there is a need for a paradigm shift towards a more participatory and open design system, where the designer’s intentions are informed by easily accessible data, relating to user behaviour and where design intuition is combined with analytical tools. Nowadays, architects can handle apart from non-Euclidean geometries, multi-dimensional data-sets and they can develop custom design systems.

Thus, this study suggests reconsidering the notion of design-thinking and speculates on novel ways of synthesising and producing architectural textures. It regards space as a scalar field of activities performed within it and uses as its reference system an abstraction of space, as it is experienced by its users. In this way, it promotes a methodology of generative texture formation by combining existing texture maps by means of computation. It particularly focuses on: a) gaining insight in the intractable design relationships that cannot be modeled using conventional associative methods and b) addressing both the possibilities in concept generation and the challenges in the translation from design to production.  

Design intentions and objectives

The project is built upon the idea that the activities performed in a specific space are mainly based on the user’s intuition within the available environmental context (light, sound etc). This intuitive human choice is suggesting a topological relationship of spaces and materials, making activities an abstraction of architectural space or indexes of any existing spatial setup.We suggest a method for texture synthesis, which can be informed by pre-srelected  or user defined texture maps. The research draws upon work done on the field of analysis of multi-dimensional datasets, like Principal Component Analysis (PCA)  and attempts to couple them with material research on functionally graded materials. The algorithmic definitions of the design tool were developed in Java programming language, while the experiments for the realization of the design outcomes were conducted using different additive and subtractive manufacturing technologies as well as a variety of materials (wood, resin, gypsum, ABS plastic) to test the performativity aspect of the generated textures.

The project was conducted from September 2012 till March 2013 at the Chair for Computer Aided Architectural Design at ITA of ETH Zurich, under the supervision of Professor Ludger Hovestadt, Manuel Kretzer and Hua Hao, by the students Styliani Azariadi, Evangelos Pantazis and Daniel Rohlek. The project is still under development and partially funded by the Ikea Foundation of Switzerland and by the LG Hausys/ Hi-MACS company.

etric configurations.

Meta Predictive Matter
MetaPredictiveMatter
 
Services:
Spatial Design
Spatial Design
Parametric Design
Parametric Design
Design Engineering
Design Engineering...
Product Design
Product Design
Prototyping
Prototyping
Education
Education
 
Digital Fabrication
People:
Team
Evangelos Pantazis

Founder | Principal Architect

Evangelos holds a Ph.D. in Civil and Environmental Engineering from Viterbi School of Engineering at the University of Southern California where he has also worked as a teaching and research assistant. He has earned his Master of Advanced Studies in the field of Computer Aided Architectural Design from the ETH in Zurich and got his Diploma in Architecture from the Aristotle’s University of Thessaloniki, Greece. Professionally, Evangelos worked in several international offices, including Graft Architects in Berlin, Studio Pei Zhu in Beijing and Buro Happold Engineering in Los Angeles. His research has been presented in multiple Design-Computing Conferences and his professional work has been exhibited at venues such as the Venice Biennale of Architecture, the Modern Art Museum of Lausanne (ELAC) and the Benaki Museum in Athens. Since 2014 he lives and works in Los Angeles.

Iason Pantazis

Founder | Principal Architect

Iason is a registered architect in Greece and currently teaches Architecture at the Department of Architecture of the University of Ioannina.
He holds a Master of Science in Advanced Architectural Design from Columbia University in New York and prior to this he studied Architecture and Media in Delft, Weimar and Thessaloniki. His personal and collaborative work has been exhibited at the Venice Biennale, the Benaki Museum, the State Museum of Modern Art and the Byzantine Museum in Athens. He is the founder and director of the Digital Innovation Hub Fab Lab Ioannina and lives and works in Ioannina.


Fab Lab Ioannina

Digital Innovation Hub

FAB LAB IOANNINA is an active node of the Digital Fabrication Laboratories network Fab Labs and acts as a interdisciplinary platform for the development of Digital Fabrication Technologies.
Main focus of the lab is the application of Digital Fabrication, Information and Communication Technologies in order to foster Education, Collaboration and Innovation in the local context of Greece and in the global concept of the Network Society.


Pantazi5 Architects

Architecture Firm

Pantazi5 Architects is an award-winning architecture firm with offices in Athens and Ioannina, Greece. Pantazi5 Architects's work focuses on applying a holistic approach to architectural design and includes hotels and restaurants, private residences, apartments and offices, housing and cultural institutions.



Anastasios Dedes

Art Direction | Graphic Design | Typography | Photography

It is through the art of graffiti that Anastasios discovered a keen eye for lettering, typography and the synthesis of imagery. As a self taught designer, Anastasios experiments with lines, letters, colours, values, forms , intensities, deconstruction in both 2d and 3d environments.As 'Unidead', 'Matao Oka', 'Littll' and 'Aaiikkoo' works across various fields such as visual communication, typography, branding, identity, advertising, illustration, concept design and photography. Anastasios Dedes has taken part in numerous exhibitions and festival both in Greece and Europe, offering powerful visuals and innovative street graphics.

Constantinos Schinas
Constantinos Schinas

Product Designer | CAD | CAM

Constantinos is a multi-disciplinary designer working on a vast array of projects ranging in scale and complexity. His professional experience extends to: architecture, parametric design, CNC/CAM/CAE/FEA programming/manufacturing, design for manufacturing, product design, sound design, construction, interior architecture, woodworking, motion graphics, direction, commercial photography/video, video editing, film, camera, CGI, visual effects, CAD, web design, UI/UX design, visual arts, printmaking, programming, art photography, classic animation, graphic design, 3D modelling, illustration, information technology, computer graphics.

Lasercutter.gr

Fabrication Services

Founded in 2011, Lasercutter.gr is a fabrication facility offering laser cutting & engraving services to creative companies and individuals. Lasercutter.gr is not your average manufacturer, but was founded by a team of talented designers to serve professionals and individuals in Greece.

Join the team!
Join the team!

Internship Program

The goal of the Topotheque Studio Internship Program is to provide experience and exposure to the many facets of architectural practice. Interns assist project teams and may gain experience with schematic design, Cad Software, digital fabrication and model making as well as construction documents and presentation projects.
All Resumes, Inquiries, or Portfolios should be sent to iason@topotheque.com not exceeding 8MB.

Friends
Onassis Cultural Centre
Romantso Cultural Centre
Giorgos Sfakianakis
Small studio
Xenakis Curved Plywood
Dynamo Project Space
Byzantine Museum Athens
Default
ΕΝΛΙΤΕ
IKEA-foundation
Greek State Museum of Contemporary Art
CODA Barcelona tech
Interdisciplinary Design office
Media:
Biennale of Western Balkans Catalogue
Biennale of Western Balkans Catalogue
AFETIRIES by DOMES
AFETIRIES by DOMES
Venice Biennale 2016 Catalogue
Venice Biennale 2016 Catalogue
Mildframe Magazine
Mildframe Magazine
8th Biennale
8th Biennale
DeCorbuziers
DeCorbuziers
ACADIA 2014
ACADIA 2014
Maison Crystal Exhibition Catalogue
Maison Crystal Exhibition Catalogue
Another Photo Opportunity
Another Photo Opportunity
 
Computation
Contact:
Ioannina
Ioannina

Iasona 3, 45221, GR
t: 30 6974999242
m: iason@topotheque.com

Los Angeles
Los Angeles

818 S. Grand Avenue, 90017, CA, USA
t: 1 213 2704687
m: vague@topotheque.com

Design at the intersection of architecture, engineering and fabrication